Archive for the ‘Make It Better’ Category
Make It Better: Fable III
I’ve played through Fable III twice. Here are some things they should change to make the game better.
Fix the glitchy glowing trail – the glowing trail sometimes leads you in the wrong direction, only to tell you to turn around after going through a door. Other times, the glowing trail disappears entirely and there is no way to force the game to make it reappear. Turning the glowing trail off and then back on in the game settings does not fix this. Perhaps, pressing in the left stick could tell the game to redraw the glowing trail.
Repairing Houses – a new feature introduced into the property management portion of the game is the repairing of houses. Over time houses lose repair percentage. Once they reach zero, you no longer gain rent from them. From what I’ve read online, people speculate that this was intended to make earning money in the game a little harder, but all it has done is made property management more annoying. You have to go to every single house individually now arrow down twice select repair and then yes. There should be an option to repair all houses in an entire town or better yet, allow players to hire a repairman to do the work for them and lose a portion of the rent because of it. What most people will probably end up doing is just buying businesses and forgo almost all the houses since businesses don’t have any repair value. By the way, if you want to earn money easily just plug in a wired controller or charger to your wireless controller and let the game sit. As long as the controller doesn’t time out, you gain money while sitting there. You gain money every 5 minutes. If you buy every house and business in the game and leave the rent at the normal rate, you will gain about 100,000 gold every 5 minutes. This will give you enough gold to beat the game as a good character with a huge deficit to deal with in the treasury.
Make the butler stop reminding me about the damn sanctuary shop – it seems like every other time that you press the start button to go to your sanctuary, the butler tells you that “there are a few new bits and bobs in the sanctuary shop”, “why not check out the sanctuary shop”, or “there are new items in the sanctuary shop, why not have a look.” I get it, you want to sell extra clothes, dog potions, new cities, and other dlc content, but reminding me about it over and over again is extremely annoying and makes me want to never ever buy any dlc content. At the very least make him only tell characters when there really are new items in the shop. If I’ve already looked at every item in the shop, I don’t need to be reminded.
Melee combat – I don’t really know what should be done here for sure, but I thought I would throw it in. Melee combat is terrible, for the most part. If you want to play the game and have the easiest time possible, level up magic and use the whirlwind and fireball spell combo. Almost every enemy in the game will just get sucked up in the firestorm and die. If you want to make things a little harder, choose guns as your main focus. The only time you will have trouble is when large groups of weak characters try to swarm you. It will at least give you something to do, by forcing you to roll out of the way. If you were to level guns and magic, the gun would be useful for gun wielding enemies who stand far out of reach and make you move closer to kill them with magic. Melee by comparison, is complete crap. It can be ok if you have large groups of weak enemies (who don’t block). Most of the enemies in the game will block you when you start melee combat with them, making melee slow, annoying, and inefficient. You can try to constantly switch targets whenever someone blocks, but it’s kind of silly when you can finish guys off easily with a gun (which can’t be blocked) or magic (which can’t be blocked). Perhaps more advance melee attacks could be used to spice things up a bit. It’s hard to say, since the fable games are first and formost, role playing games with a focus on plot, customization, collecting, and realestate management, with combat being less of a focus.
Please note that I found Fable III to be a very enjoyable game. This is just a list of things that would make the game that much better.